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1. [feedback] state of the game - in Feedback/Requests [original thread]
been playing a year (june 17)... sights +10. so much to look at with the proper sci fi mood, great graphical enhancements with the last update. sounds +7. lot to hear but with good headset could be more immersive to compliment the visuals. structu...
- by xxBIG DIRTYxx - at 2013.06.05 19:37:00
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2. CCP is making a big mistake on 5/14 - in Feedback/Requests [original thread]
Damn the reviews. I believe this game will be even better 5/14 2014.. This will be release but the game will continually evolve and grow. It will require at least annual reviews, eh? Sony & CCP will be only ones getting paid so almost noone el...
- by xxBIG DIRTYxx - at 2013.05.06 14:42:00
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3. PSN Avatars Please - in Feedback/Requests [original thread]
Yes!! Now.
- by xxBIG DIRTYxx - at 2012.10.01 02:25:00
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4. Codex Update: Feedback - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Laser Rifles are OP, I can already imagine myself getting killed by one, and thats OP. Pew,Pew. I think i'm ready to get that on... Xmas tomorrow? Cordell, can i have a cookie??
- by xxBIG DIRTYxx - at 2012.10.01 01:49:00
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5. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I like it. Death really should always have meaning, shouldn't it? KD whoring aside, having militia gear be very cheap for players but still something they have to spend money on if they die enough times is a good compr...
- by xxBIG DIRTYxx - at 2012.09.09 11:48:00
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6. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
Carilito wrote: I view it as a direct result of releasing the beta to PS+ members while heavy crashing was still going on heavily. They never got to feel the connection to the beta the E3 build gave; quick game lobbies allowed for bad games to ...
- by xxBIG DIRTYxx - at 2012.09.03 11:49:00
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7. Eye Candy - in Feedback/Requests [original thread]
Seran Jinkar wrote: Wouldn't mind it beeing like EVE where the real eye candy only started after the game was already smooth in term of engine and gameplay. +1, good point! May I add, as far as candy, a good quality headset just freaking make...
- by xxBIG DIRTYxx - at 2012.09.03 11:42:00
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8. I think tanks are over powered.. - in Feedback/Requests [original thread]
Krim Knight wrote: I play Battlefield 1943, and at least they give you bombs you can place on the road to destroy them AT mines CCP, possibly???
- by xxBIG DIRTYxx - at 2012.09.03 11:31:00
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9. Playstation Avatars - in Feedback/Requests [original thread]
VigSniper101 wrote: Can l add themes to this request? Totally.
- by xxBIG DIRTYxx - at 2012.08.25 22:08:00
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10. [Feedback] Overall Feedback - in Feedback/Requests [original thread]
I'd like to opine about AUR weapons. Yeah, easy to get cheap in comparisom to ISK, BUT consume much more dropsuit PG and CPU. I use 'firebrand' type 1 (aurum) suits, and can equip either a 'blindfire' or an assault rifle / assault sub machine gun....
- by xxBIG DIRTYxx - at 2012.08.20 22:16:00
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11. Logistics Repair Exploit - in Feedback/Requests [original thread]
Personally, I would say NO points for repairing non enemy damage. Learn how to drive, not running into stuff recklessly. However some degree of 'occupational' hazardous duty damage occurs, yes. Fix it. A team player should not expect much for this...
- by xxBIG DIRTYxx - at 2012.08.20 21:49:00
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12. Points for stopping a Hack - in Feedback/Requests [original thread]
Dante Daedrik wrote: theschizogenious wrote: just so you guys know the squad leader can designate targets to attack/defend and then you get points for kills and actions done near the highlited objective. When I played last night I had a sq...
- by xxBIG DIRTYxx - at 2012.08.20 21:32:00
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13. Turn Speed - in Feedback/Requests [original thread]
Aim assist seems to tighten the deadzone for me. As to turn speed, default in last build was 60, now its 30. One can turn it up like previously mentioned... As for 'realistic' turn speed, as a former Marine infantryman in full battle gear, I was n...
- by xxBIG DIRTYxx - at 2012.08.19 11:58:00
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14. Compass - in Feedback/Requests [original thread]
CCP can you please enlarge 'N', indicating North. In heat of battle it can be difficult to quickly indentify cardinal directions when giving tactical information on enemy positions or vehicles. It was far simpler previously, with less clutter arou...
- by xxBIG DIRTYxx - at 2012.08.19 11:36:00
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15. Invalid Fits - in Feedback/Requests [original thread]
Dead Red Roger wrote: Same, but this should be under bugs. Right on.
- by xxBIG DIRTYxx - at 2012.08.19 09:24:00
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16. Invalid Fits - in Feedback/Requests [original thread]
So, 4 times late fri/ early Sat upon first spawn into battle all fits say invalid fitting. One common denominator was I was in squad. leaving battle and returning to merc qtrs/ dropsuits fitting offered no loophole around it. It neccessitates a ga...
- by xxBIG DIRTYxx - at 2012.08.18 11:33:00
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17. [Request} Open Mic= Larger target - in Feedback/Requests [original thread]
Blue PowerRanger wrote: Who would like to see the following added? The longer you leave your mic on, the greater your signal presence on the radar screen? (It resets each time your mic is off) Hopefully this would reduce the number of argument...
- by xxBIG DIRTYxx - at 2012.08.18 11:19:00
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18. Playstation Avatars - in Feedback/Requests [original thread]
Bronn Lionclaw wrote: I'm down for this. The whole reason I got a PS3 was for Dust, so let me represent the Minmatar pride. No doubt! Caldari ftw... I'll pay, the game is cheap. ( excuse me, 'beta')'
- by xxBIG DIRTYxx - at 2012.08.18 11:16:00
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